![]() The hard compound for the F-Extreme & F-Reiza does ot have its proper grey Pirelli sidewall label. ![]() The AI for the F-Extreme does not use 8th gear or DRS The F-Extreme ERS system has been simplified for this release - basically, the battery is fully charged all the time and the power blending still needs work, meaning the driveability under throttle is not quite what it should be yet Added 3d tyre lods at Granja Viana to help ease performance issues Introduced new Foliage shader which looks better & is more optimized to provide performance boost Various environmental / lightining enhancements (new skies / fog and other updated shaders) Adjusted some inconsistent road & terrain properties, fixing some overdone high frequency bumps Adjusted trackside cameras in all tracks for more realistic framing / tracking I have GSC/SCE 2013 offline and AMS through Steam but lost the GSC 2012 files and would like them for my collection. I'd like to get a copy just to have it, install it, play it offline and compare it. Then, purchased AMS through the funding campaign. However there is no FExtreme.sfx In short terms I then tried to copy a. Then, I purchased Stock Car Extreme (2013) and evolved through that. Updated rumble sounds to be more "bassy" on all cars (for Buttkicker and other similar systems) Im trying to figure out how to change the sounds in Formula Extreme. Corrected FOV / POV + tv cameras to the same standards for all cars Increased rearview mirror resolution for all cars By default AI should be about 2% faster in quali remains an issue with AI being too quick in practice sessions) ![]() Fixed bug with AI performance discrepancy from quali to race (RaceQualRatio=XX parameter now works in AIW files, lower than 1.0 value will result in slower qual times relative to race, higher values will do the opposite. Adjusted AI performance for wider range specially in lower strentgh settings, and more consistency all around from track to track, series to series Adjusted engine cooling properties in all cars Adjusted dirty air physics for more realistic behavior Added multiple tire compound options with corresponding tirewall colors to F-Extreme / F-Reiza Revised tire physics on all cars in preparation to new tire model features currently in development BFFM B17 Flying Fortress Game File (link is to support page). Adjusted StockV8 tire change rules so only 1 tire is changed at a time as per real rules PocketWear Car Lease Kit Vehicle Data File (Pocket PC). Added option to restrict prime / option tire compound selections per track Added multiple qualifying rules (F1 style / Stockv8) Added DRS functionality + rules (for F-Extreme / f-Reiza) Visually stunning 3D graphics and realistic physics. Allows you to Advance tune adjust your tyre pressures and suspension setups on your car for race trim. Engine, tires and chassis increasing your car's overall performance. Completed full Formula V12 field + updated graphics Design your Stock Car with team colours, hood decals and racing numbers in the Paintshop. Added Stock Car V8 2014 season to Stock Car V8 series
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